Monday, February 15, 2016

Gun Update #2 - UVing and Texturing

Hi all.

Since last week, I've altered my base mesh, separating the metallic scope piece from the gun's main body. This gives the mesh a lot more definition (and made UVing a lot easier) so I'm happy I decided to go this route. My UVs are also completed. The high poly sits at 4892 tris (maximum limit is 10k tris) and the low poly is 2384 tris (maximum limit is 3k tris).  I am in the middle of texturing in Substance Painter at the moment. Currently it's very basic but I've got the core colors down.

Gun High Poly (4892 tris)

Gun Low Poly (2384 tris)

Low Poly UV

Texturing in Substance Painter

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