My biggest problem was with texturing. I decided I wanted to use Substance Painter to texture the gun. I've used Substance Painter when I took CAGD 495 so I am familiar with the program. However, I discovered that at this moment in time Substance and Maya do not see eye to eye due to Substance's use of PBR and originally the maps looked horrible when imported into Maya. Currently there are some workarounds floating around forums, especially in Maya 2016 which has a custom Substance shader within the Hypershade, however the process is extensive and I could not figure it out. Thanks to some advice from friends I discovered exporting the maps from Substance Painter using the Corona preset (which exports the color as Diffuse instead of Albedo) gave me the best result, even if the outcome was a lot lower quality than how it looked in Substance.
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| Renders |
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| Wireframe (side view) |
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| Wireframe (3/4ths view) |





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