Tuesday, February 16, 2016

Gun Update #3 - Final

And so the low-poly gun is complete! The high poly is 2500 verts and 4892 tris (maximum limit is 10k tris) and the low poly is 1211 verts and 2346 tris (maximum limit is 3k tris). I used Maya 2016 to model and Substance Painter to bake and texture. Because I baked the normals within Substance and then textured the gun instead of using the Transfer Maps method, I did not need to extensively UV the high poly gun (hence why the UV looks so drastically different than the low-poly).

My biggest problem was with texturing. I decided I wanted to use Substance Painter to texture the gun. I've used Substance Painter when I took CAGD 495 so I am familiar with the program. However, I discovered that at this moment in time Substance and Maya do not see eye to eye due to Substance's use of PBR and originally the maps looked horrible when imported into Maya. Currently there are some workarounds floating around forums, especially in Maya 2016 which has a custom Substance shader within the Hypershade, however the process is extensive and I could not figure it out. Thanks to some advice from friends I discovered exporting the maps from Substance Painter using the Corona preset (which exports the color as Diffuse instead of Albedo) gave me the best result, even if the outcome was a lot lower quality than how it looked in Substance.

Renders

Wireframe (side view)

Wireframe (3/4ths view)




























UV (low and high)






Diffuse, Normal, and AO

No comments:

Post a Comment