Wednesday, February 10, 2016

Low Poly Barrel

Low poly (left) and high poly (right)


Top view
UVs
Diffuse, Normal, and AO










Here is my final product for my low-poly barrel assignment. In this assignment I modeled and UVed a high poly barrel comprised of 6520 tris and created diffuse, normal, and ambient occlusion textures for it. Using Maya's Transfer Maps, I then took the textures from the high poly and baked them onto a low poly mesh of 360 tris. I used CrazyBump to generate the normal map and Photoshop to add slight edits to it (ex. altering the metal bars so the normal did not come out as extreme as the wood texture). I also had to alter my high poly UVs due to my texture of choice. Because I was modeling a set of planks rather than just a wooden texture, I needed each piece on the lid to cover one plank, thus forcing me to stretch the lid slightly.

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