Monday, February 22, 2016

Game Scene Blog 1 - Blocking & Reference

This is the start of my game scene blog. Out of the three choices given (the other two being Call of Duty and Witcher 3), I decided to go with the Protoss Base from StarCraft II: Legacy of the Void, a real-time strategy game by Blizzard. I like the more stylized, artistic style of StarCraft over the other options so I'm hoping to practice it through this project. While I've played games of this genre before, I've never played StarCraft so I was unsure how to arrange my scene at first. However, after looking at some references and receiving advice from my boyfriend (who has played the game before), I think I have a good idea how the assets should be set up when making a base in game. Any advice / suggestions are welcome in case I have something mixed up.

Below is my current blocking (the required objects are color coordinated to make things easier to see) and some of the reference shots I used.
  • Yellow frustum: Nexus
  • Green rectangle: Assimilator
  • Light blue rectangle: Forge
  • Dark blue pyramid: Gateway
  • Light purple diamond: Pylons
  • Dark purple rectangles: Minerals
  • Light brown: Cliffs / Rocky terrain
  • Dark green surface: Ground (rock + dirt + grass)
Blocked out scene 


















Protoss Base reference #1














Protoss Base reference #2

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