Here is my final suitcase! The mesh was made in Maya, the textures in Substance Painter, and the AO in CrazyBump. The high poly is 4700 tris (limit was 7k) and the low poly is 1450 tris (limit was 1.5k).
I didn't encounter too many major issues with modeling or texturing. I spent a lot of my time making sure the measurements and proportions were correct, so I used the Distance measurement tool and Duplicate Special instances to ensure everything was even. I'm still not very skilled in Substance Painter so it took a while to get my textures to look decent. Using alphas for details like the stitching and the logo on the front really helped the overall appearance. I also used textures from www.textures.com for the leather body and copper pieces.
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| Substance renders |
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| Wireframe front |
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| Wireframe side |
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| UV and maps |
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