Monday, March 21, 2016

Game Scene Blog 3 - Modeling

Since last week I've completed the majority of the objects I need for my scene. I've finished the nexus, mineral, and pylon and I'm mostly done with the forge. The assimilator and gateway still need a good chunk of work but  I'm making decent progress. Because the assimilator is shaped really bizarrely, I feel I might have more trouble modeling it, however I have some good reference images so I think it will just take extra time.

The current tri count is as follows:
Nexus: 2992 tris and 1659 verts
Forge: 1644 tris and 918 verts
Gateway: 534 tris and 298 verts
Minerals: 172 tris and 108 verts
Pylon: 734 tris and 377 verts
Assimilator: 804 tris and 449 verts

All of my models are well under the poly count so I have some wiggle room to Mesh > Smooth some parts that might need it. Other than that, I'm pretty happy with how my completed objects turned out. Other than the fact the objects themselves are shaped rather oddly, I haven't had too much difficulty modeling. Texturing will probably be the hardest part of this project so I want to have the modeling done ASAP so I can spend more time on it.

By next update I want to have the modeling done and the UVing process started.







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