Here is my low poly tower! It was modeled in Maya and textured in Substance Painter. The low poly is 468 tris (limit was 500) and 286 verts and the high poly is 3388 tris (no limit) and 1758 verts. The assignment was to create a tower for a tower defense game on a platform like mobile / portable. I went for an academy styled tower with an observatory and telescope based on some concept art we received as reference.
The modeling part of this assignment was pretty straightforward, however texturing hand painted textures with Substance Painter was pretty tough. I was able to get the basic shading information thanks to some tutorials presented in class. This involves adding a fill layer with baked lighting, HSL (Hue Saturation Lightness), and levels layers based on world space normals information. After applying this fill layer, all that was left was applying the hand painted textures using my tablet. It took me quite a while to get the textures the way I wanted them, especially since - to my knowledge - Substance is currently limited with its brush types. However, I'm happy with the result!
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| Finished tower |
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| Wireframe |
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| UVs + Maps |
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