This is the second post for my Starcraft 2 game scene. Right now I'm working on modeling the major objects in the scene. They are still a work in progress, but I am trying to construct the basic shape before I begin adding edges and rounding them out. Due to the game's fixed camera, it's difficult to get a good read on the object's shape, but I believe I got the basic gist of it. Currently I have started a nexus, pylon, forge and mineral. The nexus is at 1244 tris (limit is 5k) and 684 verts, the pylon is 314 tris (limit is 3k) and 167 verts, the mineral is 134 tris (limit is 3k) and 88 verts, and the forge is 792 tris (limit is 5k) and 426 verts.
In the next two weeks, I would like to have the majority of the low polys and high polys completed, including the ground and cliffs. If I complete those in time, I will then move on to UVing.
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| Objects laid out in bounding box |
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| Nexus (WIP) |
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| Forge (WIP) |
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| Pylon (WIP) |
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| Mineral (WIP) |
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