I'm done with modeling and UVing! I've also made the high poly of each object for normal map baking except for the mineral (when I attempted to do Mesh > Smooth it becomes majorly contorted, I'm guessing due to the points and triangles. Because the mineral has hard edges anyway, I decided not make a high poly of it). The assimilator and gateway definitely took me longer to model than everything else because they're such weird, unnatural shapes, but I've got it as accurate as I could. Now that I'm done with the Maya portion, my next step is to go into Substance and begin texturing!
The final tri count is as follows:
Nexus: 2968 tris and 1659 verts
Forge: 1644 tris and 918 verts
Gateway: 1496 tris and 912 verts
Minerals: 172 tris and 108 verts
Pylon: 734 tris and 377 verts
Assimilator: 1572 tris and 878 verts
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