Wednesday, April 27, 2016

Game Scene Blog 6 - Texturing

This week I've added the base colors to all of the objects for my game scene. I was in the process of testing some Substance materials / smart materials for some of my objects to see what I could come up with, however nothing looked quite right. The assets are more stylized and painterly in StarCraft so I'm wondering how I will compromise between the original assets and ones realistically achievable in Substance. Perhaps I will use Photoshop in order to get the more intricate designs done. I'm not sure how much we are allowed to do in Photoshop actually.

With the base colors complete, I will be adding more complex details by next week.
 





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