Wednesday, April 13, 2016

Game Scene Blog 5 - Normal Baking + Texturing

I've moved to Substance Painter now to begin making the texture maps. Right now I am working on baking the normal maps for all of the objects. I've been messing with the poly count of the low and high poly in order for there to be less critical seams in the normal maps. Because of the amount of tris in my low poly, some of the normal maps baked with obvious distortion so I had to go back and either up the poly count on the low poly or reduce in the high poly. Now that I'm done with the normal map baking, I will be moving on to texturing. By next update I want all of the objects to have basic textures. Once all of the objects have their base colors in order, I will start adding more detail in the texture.



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